Forum

World of Warcraft => Public Chat => Topic started by: Monni on Sat 12 Aug, 2006 10:25

Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Monni on Sat 12 Aug, 2006 10:25
Hyvä previkka 1up:in sivuilla: http://www.1up.com/do/previewPage?cId=3152830

Sitten sinistä wowin foorumeilta tueksi: http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9467359&p=#post9467412

Giv itam: http://www.verkkokauppa.com/popups/prodinfo.php?id=17769

Muutokset on yllättävän positiivisia ja isoja. Ainakin vielä.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Monni on Sat 12 Aug, 2006 11:01
Moreh info, debuff slotit 16 -> 40 @ expansion: http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9468079&s=blizzard&tmp=1#blizzard
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Finl on Fri 18 Aug, 2006 10:46
löytyykö siitä lentävän mountin hinnasta / hankkimisesta jotain tietoa? tietäisi vähän ennakoida jos se 2000g hinta pitää paikkansa. :)
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Pehu on Fri 18 Aug, 2006 10:47
Quote from: "Finl"
löytyykö siitä lentävän mountin hinnasta / hankkimisesta jotain tietoa? tietäisi vähän ennakoida jos se 2000g hinta pitää paikkansa. :)


vois ostaa 5. Pitää vaan leveloida eka pari alttia lisää.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Oko on Fri 18 Aug, 2006 11:56
Quote from: "Finl"
löytyykö siitä lentävän mountin hinnasta / hankkimisesta jotain tietoa? tietäisi vähän ennakoida jos se 2000g hinta pitää paikkansa. :)


repufarmi.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Inaj on Fri 18 Aug, 2006 12:34
Piereekös ne lentävät mountit tulta ?
Jos, niin Blitzardi on lukenut Thenoobcomicit huolella :lol:
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: turska on Fri 18 Aug, 2006 12:44
Riippunee varmaan siitä, että mitä niille syöttää.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Wayfarer on Sat 19 Aug, 2006 08:47
Quote from: "Inaj"
Piereekös ne lentävät mountit tulta ?
Jos, niin Blitzardi on lukenut Thenoobcomicit huolella :lol:


http://www.thenoobcomic.com/daily/strip055.html

Haha! thenoobcomic <3
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Thu 24 Aug, 2006 09:14
Blizzardin Friends & Family -beta on käynnissä. Tämä ja ensi viikko testataan Blood Elfejä, sitten hetki Draeneita ja lopuksi uutta 60-70-contentia. Postailen tänne settiä betasta sitä mukaa kun tietoa tihkuu :)

Elitist Jerksin boardeilta lainattua:

Paladin

Spiritual Attunement (66): Gives the Paladin mana when healed by other friendly targets. The amount of mana gained is equal to 10% of the amount healed.

Blessing of Spell Warding (68) A targeted party member is protected from all magical attacks for 10 sec, but during that time they are Silenced. Players may only have one Blessing on them per Paladin at any one time. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection, Blessing of Spell Warding, or Blessing of Protection again for 1 min.

Crusader Aura (64): Increases the mounted speed by 20% for all party members within 40 yards. Players may only have one Aura on them per Paladin at any one time.

Seal of Blood (64): All melee attacks deal additional Holy damage equal to 30% of normal weapon damage, but the Paladin loses health equal to 10% of the total damage inflicted. Unleashing this Seal's energy will judge an enemy, instantly causing 409 to 451 Holy damage at the cost of 136 to 151 health.

Avenging Wrath (70): Increases all damage caused by 30% for 20 sec. Causes Forebearance.

New Talents:

Holy

Pure of Heart, requires 20, 3 point talent
Increases the paladin's chance to resist curse/disease by 5(10/15?)%

Purifying Power, requires 25, 2 point talent
Reduces the mana cost of Consecration and Cleanse by 5(10?)%, and increases the critical strike chance of Holy Wrath and Exorcism by 10(20?)%

Blessed Life, requires 30, 5 point talent
All attacks against you have a 2(10?)% chance to cause half damage

Light's Grace, requires 35, 3 point talent
Your Holy Light has a 33(100?)% chance to cause our next Holy Light spell cast within 15 seconds take .5 seconds less casting time.

Holy Guidance, requires 35, 5 point talent
Your damage/healing is increased by 7(35)% of your Int.

Divine Illumination, requires 40, 1 point talent
Reduces mana costs of all spells by 50% for 20 seconds, 2 minute cooldown.

Protection

Improved Resistance Auras, requires 20 points, 2 point talent
Your resistance auras also reduce spell damage by additional 3(6?)%

Improved Divine Shield, requires 25, 2 point talent
Lowers the cooldown for Divine Shield by 30 (60?) seconds, and lowers the attack speed penalty by 50(100?)%.

Ardent Defender, requires 30, 5 point talent
When your health is below 20(100???)%, reduces all damage against you by 10%
Ed: I have no idea which part scales, but a perma defensive stance doesn't seem hideously out of line, and makes deep prot a whole new level of appealing.

Lasting Defense, requires 35, 3 point talent
When struck by a melee attack, you have a 4(12?)% chance to gain 50% of the damage taken in mana.

Weapon Expertise, requires 35, 5 point talent
Increases skill iwth all weapons by 2(10?)

Avenger's Shield, requires 40, 1 point talent
range 8-30 (shooting range), Requires shield, 30 sec cooldown
(Listed are from the talent, it may scale with level, there don't seem to be any ranks on the trainer)
500 mana, 270-330 damage.
Hurls a holy shield at the enemy, dealing listed damage, and then bouncing to additional close targets. Affects 3 targets total.

Retribution

Crusade, requires 20, 3 point talent
Increaes all damage to Humaniod, Undead, Demon and Elemential foes by 1(3?)%

Improved Sanctity Aura, requires 25 and Sanctity Aura, 2 point talent
The amount of healing done to targets affected by Sanctity Aura is increased by 3(6)%

Divine Purpose, requires 30, 5 point
Decrease the chance that melee and ranged attacks will critically hit you by 1(5?)%.

Empowered Judgement, requires 35, 3 point
Gives your Judgement a 33(100?)% chance to refund 50% of the mana cost of th judged spell

Fanaticism, requires 35, 5 point
Increases the critical strike chance of Seal of Command and all damaging Judgements by 2(10)%

Sanctified Crusader, requires 40, 1 point
In addition to the normal effect, your Judgement of the Crusader will increase the critical strike chance of all attacks made vs the judged target by an additional 2%

Druid

Total spell damage bonus is now displayed in the UI.
Frenzied Regeneration now scales with stamina. For Rank 3, each point of rage is now converted to 17 health plus some percentage of your stamina (looks like 1%).
Moonfury's tooltip now reads increases damage to all Balance damage spells, which means it probably is now applied after bonus spell damage effects.
Travel Form model has been changed to a stag.
No word about Stormcrow Form, but I wouldn't rule it out as a level 70 flying mount.


Balance Talents

Tier 5
Gusting Winds: Increases the damage done by your Cyclone and Hurricane spells by 10/20/30%.

Tier 6
Dreamstate: Gives you a 33/66/100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Tier 7
Improved Moonkin Form: Requires 1 point in Moonkin Form. Increases all spell damage caused by 1/2/3% and reduces the base mana cost of Moonkin Form by 5/10/15%. Note: This means Moonkin now costs as much as Travel and Aquatic Forms.
Strength of the Moon: Increases spell damage by up to 5/10/15/20/25% of your total intellect.

Tier 8
Empowered Starfire: Your Starfire spell gains an additional 2/4/6/8/10% of your bonus spell damage effects.

Tier 9
Force of Nature (Rank 1): The force of nature radiates from the Druid, silencing enemies within 10 yards for 2 sec. and causing 192-212 Nature damage. Note: 2 minute cooldown.


Feral Combat Talents

Tier 5
Feral Recovery: All healing effects on you are increased by 10/20%. In addition, the act of shapeshifting has a 25/50% chance to remove one harmful effect.

Tier 6
Primal Instinct: Increases your chance to resist stun, charm, and trap effects by 3/6/9/12/15%.

Tier 7
Animal Reflexes: Increases your agility by 2/4/6/8/10% while in Cat, Bear, and Dire Bear forms.
Predatory Will: Reduces the cooldown of Growl and increases the duration of Tigers Fury by 1/2 sec.

Tier 8
Heightened Senses: Increases your attack power by up to 10/20/30/40/50% of your intellect.

Tier 9
Scent of the Pack: Reduces damage taken in Bear Form and Dire Bear Form by 0.4%, and increases damage done in Cat Form by 0.6% for every party or raid member within 45 yards with Mark of the Wild or Gift of the Wild active.


Restoration

Tier 6
Natural Resilience: Increases your mana regeneration while in all forms by 10/20/30%.

Tier 7
Healing Mastery: Increases the critical effect chance of your healing spells by 1/2/3/4/5%.
Improved Innervate: Reduces the cooldown of Innervate by 20/40/60 sec.

Tier 8
Nature's Reprieve: Gives you a 20/40/60/80/100% chance to gain Mana equal to the base cost of your spell after healing a wounded target with Healing Touch, Regrowth, or Swiftmend.

Tier 9
Harmonize: Distributes damage taken by party members within 30 yards between the party while in effect. Note: Its a self cast buff that lasts up to 30 seconds.

New Base Spells

Cyclone (Balance): Throws your target into the air, disorienting the target and causing Nature damage over 3 seconds but making the target immune to other damage during that time.
Mangle (Cat Form): Stuns the enemy and deals damage per combo point.
Feral Strike (Bear Form): An attack that deals damage and converts each extra point of rage into damage and causes a high amount of threat.
Enervate (Restoration): Drains mana, energy, or rage every second for 20 seconds.
Control Beast (Balance): Controls a beast up to level 77 but increases the time between attacks by 25%. Lasts up to 1 min
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Fri 25 Aug, 2006 09:41
Shammyinfoa!

Lähde: Elitist Jerksien foorumi.

Quote

Enhancement Tree

Tier 7 (30 Points Required)
Dual Wield - 1 Rank - Allows one-hand and off-hand weapons to be equipped in the off-hand
Mental Quickness - 3 Ranks - Reduces the mana cost of your instant cast spells by 2(4/6)%

Tier 8 (35 Points Required)
Dual Wield Specialization - 5 Ranks - Increases your chance to hit while dual wielding by an additional 2(4/6/8/10)%

Tier 9 (40 Points Required)
Shamanistic Rage - 17 mana - 2 min cooldown - Gives your successful melee attacks a chance to regenerate mana equal to 20% of your strength. Lasts 30 seconds.

Restoration Tree

Tier 7 (30 Points Required)
Nature's Guardian - 5 Ranks - Whenever a damaging attack is taken that reduces you below 30% health, you have a 10% chance to heal 10% of your total health and reduce your threat level on that target. 5 second cooldown. (Not sure what number will scale here)

Tier 8 (35 Points Required)
Nature's Blessing - 3 Ranks - Increases your spell damage and healing by an amount equal to 10(20/30)% of your intellect.

Tier 9 (40 Points Required)
Earth Shield - 300 mana - 40 yard range - no cooldown - Protects the target with an earthen shield, giving a 30% chance of ignoring spell interruption when damaged and causing melee attacks to heal the target. This effect can only occur once every few seconds. 10 charges. Lasts 10 min. This shield can only be placed on one target at a time.

Elemental Tree

Tier 5 (20 Points Required)
Unrelenting Storm - 5 Ranks - Regenerate mana equal to 2(4/6/8/10)% of your intellect every 5 seconds, even while casting.

Tier 6 (25 Points Required)
Elemental Precision - Increases your chance to hit with Fire/Frost/Nature spells by 2(4/6)%
Enhancement Tree

Tier 6 (25 Points Required)
Unleashed Rage - 5 Ranks - Causes your critical hits with melee attacks to increase all party members' attack power by 2(4/6/8/10)% if within 20 yards of the shaman. Lasts 10 sec.
Restoration Tree

Tier 5 (20 Points Required)
Focused Mind - 3 Ranks - Increases your chance to resist Silence and Interrupt mechanics by an additional 5(10/15)%

Tier 7 (30 Points Required)
Elemental Shields - 3 Ranks - Reduces the chance you will be critically hit by melee and ranged attacks by 2(4/6)%

Tier 8 (35 Points Required)

Lightning Overload - 5 Ranks - Gives your Lightning Bolt and Chain Lightning spells a 1(2/3/4/5)% chance to cast a second identical spell on the same target at no additional cost.

Tier 9 (40 Points Required)
Totem of Wrath - 26 mana - 2 min cooldown - Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the chance to critically hit with spells by 10% to all party members within 20 yards. Lasts 20 seconds.

Here are all the new spells I see on the trainer for Shaman.

Wrath of Air Totem - Level 64 - 320 mana - Summons a Wrath Of Air totem with 5 health at the feet of the caster. Party members within 20 yards of the totem have their magical damage from spells and effects increased by up to 101. Lasts 2 minutes.

Heroism (Bloodlust for Alliance) - Level 70 - 750 mana - 10 min cooldown - Increases ranged, melee, and spell casting speed by 35% for all party members. Lasts 1 min.

Water Shield - Level 62 - 50 mana - The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster, 83 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min.

Earth Elemental Totem - Level 66 - 705 mana - 20 min cooldown - Summon an elemental totem that calls forth a greater elemental to protect the caster and his allies. Lasts 2 min.

Also the new Mana Tide at level 68 restores 330 every 3 for 12 seconds (previous rank at 58 restores 290 every 3)

Fire Elemental Totem - Level 68 - 680 mana - 20 min cooldown - Summons an elemental totem that calls forth a greater fire elemental to rain destruction on the caster's enemies. Lasts 2 min.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Fri 25 Aug, 2006 10:43
Lisää warruherkkua:

http://content.imagesocket.com/images/warriortalentsoz7bx03c0.jpg
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Urkki on Fri 25 Aug, 2006 10:53
Haha, aika hulvattomia juttuja. Kunnon peltikelmikamaa noi näkymättömyydet, critinnostot ja 2 handerit yhteen käteen. Ei tosin käynyt selväksi, voiko 2 handereita dualwieldata (ehkä voi, ku Diablossaki pysty!).

Toikin on kiva, että voi putsata kaikki deep woundit mosasta kertarysäykseksi. Mahtuu muitakin debuffeja sit.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Dire on Fri 25 Aug, 2006 17:29
Quote from: "Urkki"
Toikin on kiva, että voi putsata kaikki deep woundit mosasta kertarysäykseksi. Mahtuu muitakin debuffeja sit.


MS-warrujen isoista deepwoundseista jotain hyötyä. Paree olla improved renditki siellä.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Sat 26 Aug, 2006 00:41
Mahdollisesti paremmin paikkansa pitävää warrusettiä.

Quote

Protection
Tier 1:
Tactical Mastery (moved from tier 2 arms).

Tier 2:
Shield Specialization (moved from tier 2 proc).
Iron Will removed (moved to tier 2 arms tree)
Improved Bloodrage no longer a requirement for Last Stand

Tier 3:
Defiance
Rank 0/3
Requires 10 points in Protection
Increases the threat generated by your attacks by 5% while in Defensive Stance.

Tier 6:
Shield Mastery
Rank 0/3
Requires 25 points in Protection
Increases the amount of damage absorbed by your shield by 10%

Tier 7:
Improved Defensive Stance
Rank 0/3
Requires 30 points in Protection
Reduces all spell damage taken while in Defensive Stance by 2%

Focused Rage
Rank 0/3
Requires 30 points in Protection
Reduces the rage cost of all your offensive abilities by 1.

Tier 8:
Vitality
Rank 0/5
Requires 35 points in Protection
Increases your Stamina by 2%

Tier 9:
Devastate
Rank 0/1
Requires 40 points in Protection
15 rage 5 yard range
Instant
Requires One-Handed Melee Weapon

An instant weapon attack that causes 50% of weapon damage plus and additional threat for each application of Sunder Armor on the target. In addition, this attack will renew the duration of tthe Sunder Armor effect.


Fury

Tier 7:
Precision
Rank 0/3
Requires 30 Points in Fury Talents
Increases your chance to hit with melee weapons by 1%

Improved Whirlwind
Rank 0/2
Requires 30 Points in Fury Talents
Reduces the rage cost of your whirlwind ability by 2.


Tier 8:
Improved Pummel
Rank 0/2
Requires 35 Points in Fury Talents
Increases the duration of your Pummel ability by 1 sec and gives it a 25% chance to daze the target.

Tier 9:
Rampage
Rank 0/1
Requires 1 point in Bloodthirst
Requires 40 Points in Fury Talents

15 Rage
Instant 3 min cooldown
Warrior goes on a rampage, causing most successful melee attacks to increase the warriors attack power by 12. This effect will stack up to 10 times. Lasts 30 sec.


Arms:

Tier 2:
Iron will (moved from protection tree)

Tier 3:
Deep wounds
No longer has 3/3 Improved Rend Preq

Anger management no longer has a preq


Tier 6:
Improved Disciplines
Rank 0/3
Requires 25 points in Arms Talents
Reduces the cooldown on your Retaliation, Recklessness and Shield Wall abilities by 4 min and increases their duration by 2 sec.

Tier 7:
Second Wind
Rank 0/3
Requires 30 points in Arms Talents
Whenever you are struck by Daze, Stun, or Immobilize effect you will generate 10 rage over 10 sec

Tier 8:
Blood Frenzy
Rank 0/5
Requires 35 points in Arms Talents
Your Rend and Deep Wounds abilities also increase all melee damage taken by that target by 1%

Tier 9:
Endless Rage
Rank 0/1
Requires 40 points in Arms Talents
30 Rage
Instant 5 min
Reduces the rage cost of all abilities by 100% for 10 sec.






New Spells:

Intervine
10 rage 8-25 yard
Instant 30 sec cooldown
Requires Defensive stance
Run at high Speed towards a porty member, intercepting the next melee or ranged attack made against them.

Spell Reflection
25 Rage
Instant
Requires Shields
Requires Battle Stance, Defensive Stance.
Raise your shield, reflecting the next spell cast on you. Lasts 5 sec.

Commanding Shout
10 rage
Instant
Increases total health of all party members within 20 yards by 450. Last 2 min.

Victory Rush
10 rage
instant 5 sec cooldown
Requires Battlestance, Beserker Stance
Relish your victory after killing an enemy that yields experience or honor, increasing your chance to critically strike by 5% for 30 sec.


Images for proof! EDIT: These are a crosspost from some other forums I frequent.

http://img89.imageshack.us/img89/5861/reflectej4.jpg

http://img243.imageshack.us/img243/8383/omgproofne1.jpg

http://img241.imageshack.us/img241/8074/burningcrusadeskillswarriorgp0.jpg

Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: mdms on Sat 26 Aug, 2006 01:38
Nämä kuulemma test realmilta, omaan korvaan kuulostaa tuo Cold Hearted vähän turhan imbalta.

Quote
New Mage Talents:

Fire Tree
Tier 5: Playing with Fire - Increases all spell damage caused by 1/2/3% and all spell damage taken by 2/4/6%
Tier 6: Blazing Speed - Gives you a 5/10% chance when hit by a melee or ranged attack to increase your movement
speed by 50% and make you immune to movement impairing effects. This effect lasts 8 seconds.
Tier 7: Burnout - increases the damage and mana cost of all spells by 2/4/6% after you hit a Dazed opponent with a Fire spell
Tier 8: Empowered Fireball - Your Fireball spell gains an additional 2/4/6/8/10% of your bonus spell damage effects
Tier 9: Dragon's Breath - Targets in a cone in front of the caster take 278 to 322 fire damage and are disoriented for 3 sec

Frost Tree
Tier 5: Frozen Core - Reduces the damage taken by Frost and Fire effects by 2/4/6%
Tier 6: Ice Floes - Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10/20%
Tier 7: Cold Hearted - Increases damage of all spells against wounded targets by 10/20/30%
Tier 7: Arctic Winds - Reduces the chance melee and ranged attacks will hit you by 1/2/3/4/5%
Tier 8: Empowered Frostbolt - identical to empowered fireball
Tier 9: Summon Water Elemental - summons a water elemental to fight for the caster

Arcane Tree
Tier 5: Improved Blink - reduces mana cost of blink by 25/50%
Tier 6: Arcane Potency - increases the critical strike damage bonus of your Arcane spells by 33/66/100%
Tier 7: Student of Magic - reduces the mana cost of all arcane spells by 5/10/15%
Tier 7: Prismatic Cloak - reduces all damage taken by 1/2/3/4/5%
Tier 8: Mind Mastery - increases spell damage by up to 5/10/15/20/25% of your total intellect
Tier 9: Slow - reduces targets movement speed by 50% and attack/casting speed by 20% for 15 sec, 68 mana, instant cast.

New Mage Skills (base, not talented):
Molten Armor(lvl 62) - Causes 60 to 90 fire damage when hit and reduces the chance you are critically hit by melee attacks and spells by 10%
Ice Lance(lvl66) - Deals 219 to 281 frost damage to an enemy target. Damage is increased by 200% against frozen targets, 1.5 sec cast, 150 mana
Arcane Blast(lvl 64) - Does 463 to 537 arcane damage When casted within 8 seconds of previous cast, cast time goes down and mana cost goes up.
Starts out as a 2.5 sec cast, 190 mana cost
Spell Steal (lvl 70) - Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min. Instant Cast, 52 mana cost.
Invisibility (lvl 68) - Gives invisibility for 20 seconds. can only see other invisible targets and people who can see invisible targets, 5 min cooldown
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: quke on Sat 26 Aug, 2006 10:55
Quote from: "mdms"
Nämä kuulemma test realmilta, omaan korvaan kuulostaa tuo Cold Hearted vähän turhan imbalta.


More Deep Wounds! MROEH!
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Ode on Sat 26 Aug, 2006 12:05
Eiks woundedil tarkoteta execute rangee eikä mitää deep woundei?
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Ice on Sat 26 Aug, 2006 12:59
Quote from: "Ode"
Eiks woundedil tarkoteta execute rangee eikä mitää deep woundei?


munki mielestä näin
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: quke on Sat 26 Aug, 2006 13:12
Voi olla. Aika epämääränen tapa ilmaista asia.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: silent on Sun 27 Aug, 2006 00:02
http://www.curse-gaming.com/en/wow/burning-crusade-spells/
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: dahakon on Sun 27 Aug, 2006 00:54
warruille jotain..

abilityjä:

http://www.curse-gaming.com/en/wow/spells-30022-devastate.html
http://www.curse-gaming.com/en/wow/spells-25144-battle-shout.html
http://www.curse-gaming.com/en/wow/spells-25236-execute.html
http://www.curse-gaming.com/en/wow/spells-25212-hamstring.html
http://www.curse-gaming.com/en/wow/spells-30324-heroic-strike.html
http://www.curse-gaming.com/en/wow/spells-29761-improved-berserker-stance.html
http://www.curse-gaming.com/en/wow/spells-29595-improved-defensive-stance.html
http://www.curse-gaming.com/en/wow/spells-29776-improved-whirlwind.html
http://www.curse-gaming.com/en/wow/spells-29725-improved-disciplines.html
http://www.curse-gaming.com/en/wow/spells-25275-intercept.html
http://www.curse-gaming.com/en/wow/spells-25266-mocking-blow.html
http://www.curse-gaming.com/en/wow/spells-30330-mortal-strike.html
http://www.curse-gaming.com/en/wow/spells-30033-rampage.html
http://www.curse-gaming.com/en/wow/spells-25208-rend.html
http://www.curse-gaming.com/en/wow/spells-30357-revenge.html
http://www.curse-gaming.com/en/wow/spells-29839-second-wind.html
http://www.curse-gaming.com/en/wow/spells-30356-shield-slam.html

enchoi:

http://www.curse-gaming.com/en/wow/spells-27954-enchant-boots-surefooted.html
http://www.curse-gaming.com/en/wow/spells-27920-enchant-ring-striking.html

http://www.curse-gaming.com/en/wow/spells-27946-enchant-shield-shield-block.html
http://www.curse-gaming.com/en/wow/spells-27944-enchant-shield-tough-shield.html

http://www.curse-gaming.com/en/wow/spells-27971-enchant-2h-weapon-savagery.html
http://www.curse-gaming.com/en/wow/spells-28004-enchant-weapon-battlemaster.html
http://www.curse-gaming.com/en/wow/spells-27984-enchant-weapon-mongoose.html

http://www.curse-gaming.com/en/wow/spells-28042-formula-enchant-bracer-major-defense.html

consumablei:

http://www.curse-gaming.com/en/wow/spells-28518-flask-of-fortification.html
http://www.curse-gaming.com/en/wow/spells-28520-flask-of-relentless-assault.html
http://www.curse-gaming.com/en/wow/spells-28515-ironshield.html (potion)
http://www.curse-gaming.com/en/wow/spells-28506-potion-of-heroes.html
http://www.curse-gaming.com/en/wow/spells-28494-insane-strength-potion.html
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: mdms on Sun 27 Aug, 2006 01:14
http://www.curse-gaming.com/en/wow/spells-27899-enchant-bracer-brawn.html
http://www.curse-gaming.com/en/wow/spells-27905-enchant-bracer-stats.html
http://www.curse-gaming.com/en/wow/spells-27906-enchant-bracer-major-defense.html
http://www.curse-gaming.com/en/wow/spells-27911-enchant-bracer-superior-healing.html
http://www.curse-gaming.com/en/wow/spells-27948-enchant-boots-vitality.html
http://www.curse-gaming.com/en/wow/spells-27950-enchant-boots-fortitude.html
http://www.curse-gaming.com/en/wow/spells-27951-enchant-boots-dexterity.html
http://www.curse-gaming.com/en/wow/spells-27954-enchant-boots-surefooted.html
http://www.curse-gaming.com/en/wow/spells-27957-enchant-chest-exceptional-health.html
http://www.curse-gaming.com/en/wow/spells-27958-enchant-chest-exceptional-mana.html
http://www.curse-gaming.com/en/wow/spells-27971-enchant-2h-weapon-savagery.html
http://www.curse-gaming.com/en/wow/spells-27977-enchant-2h-weapon-major-agility.html
http://www.curse-gaming.com/en/wow/spells-27920-enchant-ring-striking.html
http://www.curse-gaming.com/en/wow/spells-27924-enchant-ring-spellpower.html
http://www.curse-gaming.com/en/wow/spells-27926-enchant-ring-healing-power.html
http://www.curse-gaming.com/en/wow/spells-27927-enchant-ring-stats.html
http://www.curse-gaming.com/en/wow/spells-27944-enchant-shield-tough-shield.html
http://www.curse-gaming.com/en/wow/spells-27945-enchant-shield-intellect.html
http://www.curse-gaming.com/en/wow/spells-27947-enchant-shield-resistance.html
http://www.curse-gaming.com/en/wow/spells-27960-enchant-chest-exceptional-stats.html
http://www.curse-gaming.com/en/wow/spells-27961-enchant-cloak-major-armor.html
http://www.curse-gaming.com/en/wow/spells-27962-enchant-cloak-major-resistance.html
http://www.curse-gaming.com/en/wow/spells-27964-enchant-weapon-major-spirit.html
http://www.curse-gaming.com/en/wow/spells-27967-enchant-weapon-major-striking.html
http://www.curse-gaming.com/en/wow/spells-27968-enchant-weapon-major-intellect.html
http://www.curse-gaming.com/en/wow/spells-27972-enchant-weapon-potency.html
http://www.curse-gaming.com/en/wow/spells-27975-enchant-weapon-major-spellpower.html
http://www.curse-gaming.com/en/wow/spells-27981-enchant-weapon-sunfire.html
http://www.curse-gaming.com/en/wow/spells-27982-enchant-weapon-soulfrost.html
http://www.curse-gaming.com/en/wow/spells-27984-enchant-weapon-mongoose.html
http://www.curse-gaming.com/en/wow/spells-28003-enchant-weapon-spellsurge.html
http://www.curse-gaming.com/en/wow/spells-28004-enchant-weapon-battlemaster.html

http://www.curse-gaming.com/en/wow/spells-28518-flask-of-fortification.html
http://www.curse-gaming.com/en/wow/spells-28520-flask-of-relentless-assault.html
http://www.curse-gaming.com/en/wow/spells-28519-flask-of-mighty-restoration.html
http://www.curse-gaming.com/en/wow/spells-28521-flask-of-arcane-fortification.html
http://www.curse-gaming.com/en/wow/spells-28540-flask-of-shadow-fortification.html
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: mdms on Sun 27 Aug, 2006 01:18
Magen jutskia, ehkä:

spellejä:
http://www.curse-gaming.com/en/wow/spells-27082-arcane-explosion.html
http://www.curse-gaming.com/en/wow/spells-29885-arcane-bolt.html
http://www.curse-gaming.com/en/wow/spells-31662-antimagic-shell.html
http://www.curse-gaming.com/en/wow/spells-27052-arcane-resistance.html
http://www.curse-gaming.com/en/wow/spells-27076-arcane-missiles.html
http://www.curse-gaming.com/en/wow/spells-27133-blast-wave.html
http://www.curse-gaming.com/en/wow/spells-27087-cone-of-cold.html
http://www.curse-gaming.com/en/wow/spells-27090-conjure-water.html
http://www.curse-gaming.com/en/wow/spells-27101-conjure-mana-emerald.html
http://www.curse-gaming.com/en/wow/spells-29961-counterspell.html (area silence)
http://www.curse-gaming.com/en/wow/spells-30254-evocation.html
http://www.curse-gaming.com/en/wow/spells-27079-fire-blast.html
http://www.curse-gaming.com/en/wow/spells-27070-fireball.html
http://www.curse-gaming.com/en/wow/spells-27072-frostbolt.html
http://www.curse-gaming.com/en/wow/spells-27088-frost-nova.html
http://www.curse-gaming.com/en/wow/spells-31256-frost-armor.html :O
http://www.curse-gaming.com/en/wow/spells-31669-frozen-core.html
http://www.curse-gaming.com/en/wow/spells-27124-ice-armor.html
http://www.curse-gaming.com/en/wow/spells-27134-ice-barrier.html
http://www.curse-gaming.com/en/wow/spells-30455-ice-lance.html (frostin "impr. scorch")
~ http://www.curse-gaming.com/en/wow/spells-31119-ice-blades.html
http://www.curse-gaming.com/en/wow/spells-27125-mage-armor.html
http://www.curse-gaming.com/en/wow/spells-27131-mana-shield.html
http://www.curse-gaming.com/en/wow/spells-29963-mass-polymorph.html :DDDDDDDDDDDDDDDDdddddddddddddddddd
http://www.curse-gaming.com/en/wow/spells-31917-Move.html
http://www.curse-gaming.com/en/wow/spells-29768-Overload.html
http://www.curse-gaming.com/en/wow/spells-27073-Scorch.html
http://www.curse-gaming.com/en/wow/spells-27074-Scorch.html

talentteja:
http://www.curse-gaming.com/en/wow/spells-31655-burnout.html
http://www.curse-gaming.com/en/wow/spells-31681-cold-hearted.html
http://www.curse-gaming.com/en/wow/spells-31570-improved-blink.html
http://www.curse-gaming.com/en/wow/spells-31672-ice-floes.html
http://www.curse-gaming.com/en/wow/spells-29991-chains-of-ice.html
http://www.curse-gaming.com/en/wow/spells-31660-empowered-fireball.html
http://www.curse-gaming.com/en/wow/spells-31686-empowered-frostbolt.html
http://www.curse-gaming.com/en/wow/spells-29301-invisibility.html :O
~ http://www.curse-gaming.com/en/wow/spells-30814-mental-quickness.html
http://www.curse-gaming.com/en/wow/spells-29962-summon-water-elementals.html :E
http://www.curse-gaming.com/en/wow/creatures-10955-summoned-water-elemental.html
http://www.curse-gaming.com/en/wow/spells-29921-Phasing%20Invisibility.html
http://www.curse-gaming.com/en/wow/spells-27132-Pyroblast.html
http://www.curse-gaming.com/en/wow/spells-29815-Return%20Fire.html
http://www.curse-gaming.com/en/wow/spells-29990-Slow.html
http://www.curse-gaming.com/en/wow/spells-30449-Spellsteal.html
http://www.curse-gaming.com/en/wow/spells-31583-Student%20of%20Magic.html

Updated 27.8
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Sun 27 Aug, 2006 09:46
And if that isn't enough, tässä myös KUVIA Burning Crusadesta! Alkaa olla odotuskäyrä aika vitun korkealla jo, ei malta odottaa, että pääsee tutkimaan kaikkia noita paikkoja. TULE JO SAATANA!

http://forums.curse-gaming.com/showthread.php?t=11315
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: mdms on Sun 27 Aug, 2006 10:56
http://www.curse-gaming.com/en/wow/spells-28013-Superior%20Mana%20Oil.html
http://www.curse-gaming.com/en/wow/spells-28017-Superior%20Wizard%20Oil.html


Transmute: Primal Air to Fire   
Transmute: Primal Earth to Water   
Transmute: Primal Fire to Earth   
Transmute: Primal Water to Air   
Transmute: Primal Shadow to Water   
Transmute: Primal Water to Shadow   
Transmute: Primal Mana to Fire   
Transmute: Primal Fire to Mana   
Transmute: Primal Life to Earth   
Transmute: Primal Earth to Life   
Transmute: Primal Shadow to Water   
Transmute: Primal Water to Shadow   
Transmute: Primal Mana to Fire   
Transmute: Primal Fire to Mana   
Transmute: Primal Life to Earth   
Transmute: Primal Earth to Life
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: mdms on Mon 28 Aug, 2006 20:45
The shit just hit the bongwater.

http://www.worldofwarcraft.com/burningcrusade/townhall/talents-and-spells.html
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Dire on Mon 28 Aug, 2006 23:08
warrior:
arms-warrut huutaa leipää (enrage vs tm), kun taas fury ja prot saa karkkia.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: globe on Tue 29 Aug, 2006 00:19
pyh
warrulla saa ms +tm + deathwish :)

ja viel pari muuta herkkua armsista
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Urkki on Tue 29 Aug, 2006 08:03
Mut edelleenkään ei saa furyn viimestä skilliä ja protin concussion blowta samaan buildiin. Mut kyllä silläkin jo pärjää, että saa conc blown ja flurryn+bloodthirstin.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Rustman on Tue 29 Aug, 2006 08:13
WTB: Aspect of Monkey Pack. Gievs +8% to dodge to your party and turns your party into cool-looking monkeys. Je!

Eiku siis giev muidenkin hahmojen talentit jo!
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Mon 11 Sep, 2006 22:00
http://www.wow-europe.com/en/info/underdev/burningcrusade/priest/talents.html
http://www.wow-europe.com/en/info/underdev/burningcrusade/priest/spells.html

Viralliset Burning Crusaden priestitalentit ja -spellit.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Fri 15 Sep, 2006 11:59
Dataminettyä herkkua The Burning Crusadesta, instanssien karttoja jne...

http://www.wowexposed.de.vu/

Erityisen kiinnostavia noi tailorien Spellthreadit, esimerkiksi:

Golden Spellthread:
Permanently embroiders spellthread into pants increasing healing by up to 37 and stamina by 18.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Underscore on Tue 26 Sep, 2006 09:45
Quote
Hunter

The hunter class is no longer available. Players with hunter characters are given the option to change their class or delete their character when they log in. All set items will be converted to the corresponding class and loose 100% durability. Non-set items in the inventory and the bank will remain unchanged.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Urkki on Tue 26 Sep, 2006 10:33
Moni tuota uskottavampikin vedätys on tyritty kirjoittamalla sana 'lose' väärin.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Underscore on Tue 26 Sep, 2006 22:40
eih, I fail at teh internets :(
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Sun 01 Oct, 2006 17:46
http://wowexposed.de/?p=83#more-83

Dataminettyä hunusettiä.

Gentlemen, start your crying :(

AGI = RAP + (RAP * 0.2 + 300) = iso lol.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: OG1 on Sun 01 Oct, 2006 20:09
hunun talent/spell juttuja: http://wow.mmblog.eu/hunter-talente-und-aenderungen/the-burning-crusade/2006/09/28/#more-17
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Sun 01 Oct, 2006 20:34
Vaikuttaa aika feikeiltä noi, osa on tuttuja porukan foorumipostausten wishlisteiltä.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Rustman on Mon 02 Oct, 2006 06:54
Quote from: "soralapio"
AGI = RAP + (RAP * 0.2 + 300) = iso lol.


Ei ymmärrä  :?:

Muutenkin voi taas arvuutella noiden todenperäisyyttä. Ja mikäli pitävät paikkansa, niin silti on hankalaa vedellä johtopäätöksiä, koska huhujen mukaan myös esim. ranged-aseiden tehoja boostataan...

Eli eiköhän odotellan maaliskuuhun ja katsotaan mitä tapahtui :)
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Mon 02 Oct, 2006 12:31
Quote from: "Rustman"
Ei ymmärrä  :?:


Porukka on tuolla foorumeilla hihkunut, miten kova boosti toi 20% RAPista Arcane Shotin tehoon on. Monikaan ei siellä ole laskelmissaan ottanut huomioon, että 1 AGI ei olekaan TBC:ssä 2 RAP, vaan ainoastaan 1. Tietty jos arcanen ja aimedin cooldownit on tosiaan vihdoin erotettu, toikin boostaa DPS:ää.

En mä itseäni vielä ole jojoon vetämässä, mutta ne talentit saa olla aikamoista rautaa, että classin ongelmat ratkeaa.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Rustman on Mon 02 Oct, 2006 13:00
Quote from: "soralapio"
Quote from: "Rustman"
Ei ymmärrä  :?:


Porukka on tuolla foorumeilla hihkunut, miten kova boosti toi 20% RAPista Arcane Shotin tehoon on. Monikaan ei siellä ole laskelmissaan ottanut huomioon, että 1 AGI ei olekaan TBC:ssä 2 RAP, vaan ainoastaan 1. Tietty jos arcanen ja aimedin cooldownit on tosiaan vihdoin erotettu, toikin boostaa DPS:ää.


Jos noihin tietoihin on luottamista, niin voi luoja mikä manankulutus huntalla tulee olemaan. Toki Cryptstalkerit ja uudet aspectit boostaavat regeniä, mutta näyttäisi siltä, että burst-damage yhä boostaantuu, mutta manankulutus räjähtää käsiin. 1000 manaa / 10sek kulutus voi olla aika tiukkaa :)
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: xfactor on Mon 02 Oct, 2006 13:42
Mitä sen on väliä mitä se on, te (huntterit) valitatte enivei. ;D


"Pessimisti voi oppia optimistiksi ja parantaa pysyvästi elämänsä laatua."

http://www.youtube.com/watch?v=Kh0dZ3GnHWQ&NR
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Mon 02 Oct, 2006 20:15
Quote from: "xfactor"
Mitä sen on väliä mitä se on, te (huntterit) valitatte enivei. ;D


Mun mielestä hunu oli helmin classi ikinä siihen about ekaan AQ40-ajoon asti ja uskon, että kun grindi taas alkaa, hunu on helmi jälleen kerran. Valitettavaa vaan on se, että jos hunujen classimekanismeja ei järkeistetä, me ei ikinä pystytä kilpailemaan DPS:ssä esim. maagien kanssa. Sitten syntyykin kysymys, miksi ottaa esim. 4 maagia ja 4 hunua raidille, kun 6 maagia tekis enemmän lämää ja 2 hunua riittää hoitamaan ne marginaaliset hunu-only-hommat?

Ja ettei menisi ihan pelkäksi hunuwhineksi tääkin ketju, tässä TBC-servuilta repäistyjä quest rewardeja, jotka ilmeisesti ovat jonkin pitkän questisarjan päätöspalkinnot. Kuvan ottaja on vähän kädettänyt ja pastennut yhden aseen tiedot kaksi kertaa, mutta aika kovaa shittiä joka tapauksessa.

http://www.keroberos.com/files/1/blues.jpg
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Rustman on Mon 02 Oct, 2006 20:44
Je, mutta vielä yksi sana.

Hunuissa rangedina on se verraton puoli, että ne pysyy aika hyvin hengissä - hiilejä ei yleensä kulu niihin kovin paljoa (bandut yms. riittää) ja niillä on kohtuullisesti helaa ja armoria siihen, että voivat ottaa edes pientä rankaisua ennen hiippakunnan vaihtamista. Sikäli siis halpaa ja varmaa DPS:ää, vaikka sitä ei niin paljoa tulekaan kuin joltain maagilta...

Siinä oli kyllä aika monta sanaa.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Urkki on Tue 03 Oct, 2006 08:34
http://www.wow-europe.com/en/contests/cb-contest/

Tollasen huomasin, eli screenshottikisassa jaossa Burning Crusaden testitunnuksia.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Wed 04 Oct, 2006 08:15
Blizun edustajan mukaan perjantaiksi tai viimeistään ensi viikon alkuun mennessä hunutalentit.

Kohtalon hetket...
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: dahakon on Wed 04 Oct, 2006 09:34
vitun huntterit, spammasitte tämänkin threadin pilalle!
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Ice on Wed 04 Oct, 2006 09:52
http://wow.mmblog.eu/zusammenstellung-der-pvp-belohnungen-in-burning-crusade/the-burning-crusade/2006/10/04/

giv Gladiator's Maul plx mmkay? lfg arenapvp
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Rush4u on Wed 04 Oct, 2006 11:01
lol @ Gladiator's Endgame
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Morkki on Wed 04 Oct, 2006 12:54
Quote from: "dahakon"
vitun huntterit, spammasitte tämänkin threadin pilalle!


Kyl varmaa muuki class x tekis samas jos omat talentit/spellit tulee kuukauden muita peräs! Pörkeleen Plitzard

Mut joo asiaan, näköjää tullu ny ees toi hunun PvP setti ja näyttää aika identtiseltä rougen kans. Mitä ny vähä inttii lisänä ja mp5 chestis.

Sitte ku aseita tarkastelee... Jos se hunun ap tippuu sen 500-600 rougen tasolle niin en jaksa ymmärtää miten vois pysyy peräs 2 handerilla jossa on pienempi dps ku rougen kahessa one handerissa. Nojoo myönnetään et nuolilla menee dps yli one handerin mut ei lähellekkää kyl 2 handereita jos ei ne sit niittenki dps lisää.

Mutjoo talentteja yms odotellessa.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Samwais on Wed 04 Oct, 2006 13:02
Et huomannu sitä x-bowia, 79,1 dps 3.40 speed...
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Morkki on Wed 04 Oct, 2006 13:20
Et huomannu niitä one handereita mis on 88.3 dps ja två handereita mis on 114.6 dps?
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Rustman on Wed 04 Oct, 2006 13:28
Giev linkkejä!
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Ice on Wed 04 Oct, 2006 13:55
Quote from: "Rustman"
Giev linkkejä!


kattele vähä takasipäi, siel o?
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Rustman on Wed 04 Oct, 2006 16:54
MOREH!
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Morkki on Thu 05 Oct, 2006 12:33
Talents

Beast Mastery

Tier 6 - Animal Handler - Increases your speed while mounted by 4% and your pet's chance to hit by 2%. The mounted movement speed increase does not stack with other effects. (8/4%)
Tier 7 - Ferocious Inspiration - When your pet scores a critical hit, all party members have all damage increased by 1% for 10 sec. (2/3%)
Tier 7 - Catlike Reflexes - Increases your chance to dodge and your pet's chance to dodge by an additional 2%. (4/6%)
Tier 8 - Serpent's Swiftness - Increases ranged combat attack speed by 4% and your pet's melee attack speed by 4%. (8+8/12+12/16+16/20+20%)
Tier 9 - The Beast Within - When your pet is under the effects of Bestial Wrath, you also go into a rage causing 30% additional damage for 18 sec. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed.

Survival

Tier 4 - Resourcefulness - Reduces the mana cost of all traps and melee abilities by 20% and reduces the cooldown of all traps by 2 sec. ( 40%+4sec/60%+6sec)
Tier 6 - Survival Instincts - Reduces all damage taken by 2%. (4%)
Tier 7 - Thrill of the Hunt - Gives you a 33% chance to regain 50% of the mana cost of any shot when it critically hits. (66/100%)
Tier 7 - Expose Weakness - Your ranged criticals have a 10% chance to apply an Expose Weakness effect to the target. Expose Weakness increases the attack power of all attackers against that target by 25% of your Agility for 7 sec. (20/30%)
Tier 8 - Master Tactician - Your successful ranged attacks have a 25% chance to increase your critical strike chance with all attacks by 1% for 8 sec. (2/3/4/5%)
Tier 9 - Readiness - When activated, this ability immediately finishes the cooldown on your other Hunter abilities.

Marksmanship

Tier 5 - Silent Hunter - Reduces threat from all attacks by 7%. (12/17%)
Tier 6 - Combat Experience - Increases your total Agility, Stamina and Intellect by 3%. (6%)
Tier 7 - Displacement - Reduces your chance to be hit by all attacks by 1%. (2/3%)
Tier 7 - Zen Marksmanship - Increases your ranged attack power by an amount equal to 8% of your total Intellect. (16/25%)
Tier 8 - Master Marksman - Increases your ranged attack power by 2%. (4/6/8/10%)
Tier 9 - Silencing Shot - A shot that deals 50% weapon damage and Silences the target for 3 sec.


Spells

Level
Kill Command
Give the command to kill, causing your pet to instantly attack for an additional 127 damage. Can only be used after the Hunter lands a critical strike on the target.

Level 62
Aspect of the Viper
The hunter takes on the aspects of a viper, regenerating mana equal to 25% of his Intellect every 5 sec. Only one Aspect can be active at a time.

Level 64
Steady Shot
A steady shot that causes RAP*0.3+100 damage. Causes an additional 175 against Dazed targets.

Level 68
Snake Trap
Place a trap that will release several venomous snakes to attack the first enemy to approach. The snakes will die after 15 sec. Trap will exist for 60 sec. Only one trap can be active at a time.


All Talents seems up to speed now, just a couple of Base Skills

Pets

New Pet Types
Dragonhawk
Dragonhawk Fire - Targets in a cone in front of the caster take $m1*3 Fire damage over 2 sec.


Teza
www.worldofraids.com


WTF theres SNAKES on my trap!!!1
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Jermi on Thu 05 Oct, 2006 13:02
Beastmaster spec coming up! Jessus et o kovaa settii joka puussa. Valkonen pissa pääsi housuu.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Thu 05 Oct, 2006 21:48
Joo, tosin noi on vielä vaan huhuja. Näyttää ihan semikivalta, mutta en vedä mällejä housuun ennen kuin koko kuva paljastuu :)

Tässä muuten samalla teemalla lemmikkien uudet skillit, myös huhu-tyyppisesti ilmoitettuna.

Quote
Here's some new pet abilities that are coming with the expansion, every pet apparently gets about 3 unique abilities. I'm a little calcitrant to post these because some of them are a little outrageous (holding an enemy in place for 15 seconds, 5 second stun, etc), but apparently multiple people with the alpha are confirming them. Don't lynch me if it's all hokum.

Bear
Teaches your tamed bear the Enraging Bite ability. Enraging Bite reduces an enemy's resistance to physical attacks as well as drawing its attention.
Angers a target, drawing its attention and lowering its armor value by 40.(Probably is a % armor reduction)(This is also a taunt effect)

Teaches your tamed bear the Growl of Fortitude ability. Growl of Fortitude increases the maximum health of the bear.
Grants the user 252+12.5/level(852 at level 70) additional hitpoints for 5 minutes, 7 minutes cooldown. Starts at level 22.

Teaches your tamed bear the Roar of Fortitude ability. Roar of Fortitude increases the maximum health of everyone in your party.
Increases max hitpoints of allies in your party by 200+10/level for 2 minutes(540 at level 70), 3 minutes cooldown. starts at level 36.


Bird
Teaches your tamed bird the Eye Peck ability. Eye Peck causes an enemy to miss more often in combat.
5% Chance to Eye Peck, which lowers a target's chance to hit by 47%(it has -1 duration so i belive that it only works for 1 hit)

Teaches your tamed bird the Flight of the Peregrine ability. Flight of the Peregrine increase the movement speed of the bird.
Increases movement speed by 100% for 15 seconds, 5 min cooldown.

Teaches your tamed bird the Pester ability. Pester greatly increases the attack speed of the bird at the cost of dealing less damage. Every successful attack while in this mode renders the target unable to cast spells for a short time.
Decreases damage done while granting a chance to silence on hit, lasts 15 seconds, 30 seconds cooldown.

Boar
Teaches your tamed boar the Gore ability. Gore deals physical damage over time to an enemy.
Deals 15+5.5/level(205 damage at level 48) damage to a target over 15 seconds. Starts at level 13, stops at level 48. 30 seconds cooldown.

Teaches your tamed boar the Toughen Hide ability. Toughen Hide increases resistance to physical attacks.
Increases armor value by 118+5.2/level(367 at level 70) for 10 seconds, 45 seconds cooldown. Starts at level 22. Probably is a % armor increase.

Teaches your tamed boar the Vital Wound ability. Vital Wound slows the attack speed of an enemy.
Adds a 5% chance to do extra damage and slow attack rate of a target on a successful hit.


Cat
Teaches your tamed cat the Ferocity ability. Ferocity increases attack speed of the cat at the cost of receiving more damage when hit by phsical attacks.
Cat goes into a ferocious rage granting 50% haste but takes 60 more damage from attacks for 8 secons. 1 minute cooldown.

Teaches your tamed cat the Open Wound ability. Open Wound deals physical damage over time to an enemy as well as increasing damage received by physical attacks for a short time.
Adds a 5% chance to open a wound on a target causing damage over time and increased damage taken by 10%.

Teaches your tamed cat the Survival Instinct ability. Survival Instinct stuns an enemy and attempts to run away causing the enemy to lose interest in attacking the cat.
Stuns an enemy and attempts to run away causing the enemy to lose interest in attacking the cat. 2 second stun, 10 second cooldown.

Crab
Teaches your tamed crab the Clenched Pinchers ability. Clenched Pinchers holds an enemy in place while dealing physical damage over time to it. While holding the enemy, the crab will be unable to attack or perform any other actions.
Grabs a target, holding them in place for 15 seconds while doing 150+5/level(270 at max level) damage in that time. 60 seconds cooldown.

Teaches your tamed crab the Tight Pinch ability. Tight Pinch deals additional damage on the crab's next hit as well as stunning the enemy.
Pinches down hard causing 18+1/level(64 at max level) damage and stunning a target for 5 seconds. 30 seconds cooldown.

Teaches your tamed crab the Tough Shell ability. Tough Shell gives your crab a chance to increase it's armor value when hit.
Adds a 8% chance to temporarily increase armor when successfully hit. Adds 196 armor.(Probably is a % value)

Crocilisk
Teaches your tamed crocilisk the Consume Flesh ability. Consume Flesh gives your crocilisk a chance to steal health from an enemy when attacking.
Adds a 5% chance to drain 50 life from a target during combat.

Teaches your tamed crocilisk the Pierce Ankle ability. Pierce Ankle knocks down an enemy and reduces it's movement speed.
Knocks down an enemy and reduces it's movement speed by 35% for 6 sec. 30 seconds cooldown.

Teaches your tamed crocilisk the Quick Snap ability. Quick Snap gives your crocilisk a chance to counterattack when hit.
Adds 20% chance to counter attack when hit.

Gorilla
Teaches your tamed gorilla the Quickness ability. Quickness is an attack that can hit multiple enemies.
Adds 41-45 damage and hits one additional target, 1 minute cooldown.

Teaches your tamed gorilla the Throw Rock ability. Throw Rock is a ranged attack.
Throws a rock for 40-46 damage. 1.5 sec casting time.

Teaches your tamed gorilla the Bruise ability. Bruise gives your gorilla a chance to reduce the armor value of an enemy when attacking.
Adds 11% chance to Bruise a target, which lowers the targets armor value by 176.

Tall Strider
Teaches your tamed tall strider the Distracting Spit ability. Distracting Spit increases physical damage dealt to an enemy.
Adds 5+0.2/level(15 at level 70) damage taken on a target. 15 sec duration, 3 min cooldown.

Teaches your tamed tall strider the Strider Presence ability. Strider Presence helps regenerate health and mana.
Increases health regeneration by 5+0.5/level(17 at max level) and mana regeneration by 10+0.5/level(22 at max level) of all allies in the party.

Teaches your tamed tall strider the Healing Tongue ability. Healing Tongue heals friendly targets from a short range.
Heals a friendly target for 62-72+7.7/level(431-441 at max level). 1 sec cast time, 15 sec cooldown.

Spider
Teaches your tamed spider the Poisonous Spit ability. Poisonous Spit ranged attack that deals damage over time to an enemy.
Spits out poison at target which causes 150+5/level(320 at max level) damage over 15 seconds. 2 sec cast 2 min cooldown.

Teaches your tamed spider the Spider Poison ability. Spider Poison deals damage over time to an enemy.
Adds a 5% chance to poison on a successful hit. Poison deals 390 damage over 30 seconds at max level.

Teaches your tamed spider the Web ability. Web renders an enemy unable to move.
Casts a web over an enemy, immobilizing it for 12 seconds. I think that you cant net the same target again for 20 seconds.

Turtle
Teaches your tamed turtle the Hand Snap ability. Hand Snap disarms an enemy as well as causing damage over time.
Disarms a target for 8 seconds as well as dealing 36 damage over 8 seconds. 5% chance on hit.

Teaches your tamed turtle the Thick Skin ability. Thick Skin gives your turtle a chance to increase it's armor value when hit.
Adds a 15% chance to temporarily increase armor by 63 for 20 seconds when successfully hit.

Wolf
Teaches your tamed wolf the Enraged Howl ability. Enraged Howl increases your party's strength and agility.
Adds 12 strength and 12 agility to party members in a $a1 yard radius for 30 seconds. 1 min cooldown.

Teaches your tamed wolf the Intimidating Growl ability. Intimidating Growl causes an enemy to run away in fear at an increased movement speed.
Target creature becomes frightened and runs away at an increased speed for 5 seconds.

Teaches your tamed wolf the Rabid Maw ability. Rabid Maw decreases an enemy's strength and agility.
Reduces strength by 23 and agility by 23 for 30 seconds, 5% chance on hit.

Raptor
Teaches your tamed raptor the Feast of Prey ability. Feast of Prey allows your raptor to recover health every time it kills an enemy.
Steals 3 life/ level from a target after delivering a fatal blow.

Teaches your tamed raptor the Tendon Slice ability. Tendon Slice deals damage over time as well as slowing the enemies movement speed.
Adds a 5% chance to slow a targets movement by 33% as well as do 60 damage over 8 seconds on a successful hit.

Teaches your tamed raptor the Vulnerable ability. Vulnerable increases all physical damage done to an enemy for a short time.
Finds a weak spot which causes the target to take 65(At highest level) more damage from physical hits for 3 seconds, 30 seconds cooldown.


Scorpion
Teaches your tamed scorpion the Claw Cover ability. Claw Cover increases your scorpion's chance to parry.
Increase chance to parry by 60% for 20 seconds, 1.5 minutes cooldown.

Teaches your tamed scorpion the Dig Trap ability. Dig Trap allows the pet to enter stealth mode but will be rendered unable to move. If the scorpion attacks from this position it will deal additional damage.
Allows your scorpion to go into stealth, but it cannot move and it's sight range will be reduced. If it attacks from this position it will deal 169 additional damage. 90 seconds cooldown.

Teaches your tamed scorpion the Minor Scorpion Venom ability. Minor Scorpion Venom deals damage over time to an enemy.
Adds a 5% chance to poison on a successful hit. Poison deals 580 damage over 60 seconds.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Samwais on Fri 06 Oct, 2006 00:37
Jos noi pitää paikkansa ni viimeinkin Beor saa buffia!!1!
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Fri 06 Oct, 2006 20:05
Jos nää pitää paikkansa ja Blizu tekee enemmän kuin 2 matsia, joissa voi pitää lemmikkiä pomon kimpussa, spekkaan saman tien BM/Marksiin.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Mon 09 Oct, 2006 20:20
Hunter talents:

http://www.worldofwarcraft.com/info/classes/bc-hunter/talents.html

Hunter spells:

http://www.worldofwarcraft.com/info/classes/bc-hunter/spells.html

Näemmä se viimeisin previkka piti yllättävän hyvin kutinsa, mutta tuonne puiden alkupäähän on tullut yllättävänkin hyvää shittiä. Toisaalta esim. silencing shot 41 pinnan Marksmanship-skillinä on aika HV.

Kattoo nyt, itse ainakin spekkaan 41 BM / 9 MM 60-70-grindiä varten.

Lisää hunu-uutisia:

Quote
Yes, there are several notable changes.

1. Traps are now on a 30 sec cooldown, but can be used in combat (you no longer need to feign/trap).

2. When feign death is resisted, you are still reduced to 0 threat for any targets that did not resist feign death (although if any creature resists the feign, you won't be taken completely out of combat, you'll still be on the creature group's target list).

3. Attack Power and Crit related changes:
a. Hunters now get 1 AP per Agility rather than 2. This change helps us provide more interesting stat distributions on hunter items. Previously, Hunters valued Agi significantly above any other stat, such that it was extremely difficult for us to create variety among Hunter items. For example, before this change, we could have spent 1 stat point on an item to give you either 2 AP or 1 Agi (which gave 2 AP along with a small bonus to crit and a small bonus to dodge... clearly the better choice). However, several changes have been made along with this change in order to offset the AP loss.

b. Hunters now get significantly more crit per point of Agility than before (about 33agi/crit at level 60).

c. Hunters now get more dodge per point of Agility than before (about 20agi/dodge at lvl 60).

d. Ranged weapons have had their damage values significantly increased (and consequently the weapon's dps)... this also helps make weapon upgrades feel more meaningful for Hunters than it did previously (along with the other changes, this change is retroactive).

e. Most Hunter equipment has been updated to have a better distribution between +Attack Power bonuses and Agility.

4. Aimed Shot related changes:
a. Aimed Shot now resets the Hunter's shot timer. This talent was always intended to be an "opening" shot, and not something that would be woven between shots. However, since Aimed Shot became such a core element for Hunter DPS, we didn't want to make this change until we were prepared to make several other changes to increase hunter DPS to offset it. Fortunately, this means that some of the odd side effects of the old Aimed Shot are no longer relevant, such as requiring hunters to use extremely slow weapons to maximize their DPS (weapons slow enough to be able to use Aimed Shot in between auto shots)

b. Arcane Shot now does substantially more damage than it did before, and scales with AP.

c. Steady Shot has been introduced as a core ability in the expansion, and provides much the same kind of gameplay as Aimed Shot did in the past (a shot you weave in between your normal shots), but to a much more managable degree (since it's a 1.5 sec shot, it doesn't require as slow of a weapon to take advantage of, and doesn't require to stand still for as long).

5. Other note: Wyvern Sting may now be used in combat.


Kattoos nyt miten meitille tässä käy, Aimedia ei sit ainakaan tarvi enää käytellä.

Positiivisella puolella Misdirection + Aimed Shot + Distracting Shot + Arcane Shot = THE way to pull!
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Rustman on Mon 09 Oct, 2006 20:58
Mitenkähän ne petit skaalautuu? Ja korjaisivatkohan ne joskus ne ongelmat, että petit ei juuri koskaan osu liikkuvaan targettiin...
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Mon 09 Oct, 2006 21:12
Ei nyt sentään hulluja puhuta :)

Toivottavasti saavat ton hunujen DPS-uudistuksen toimimaan. Mulle on lopulta ihan sama, miten se DMG muodostuu kunhan tästä ei tullut nerffiä. Olisi helvetin hienoa jos aseen DPS näyttelisi suurta osaa vahingossa, jolloin pelissä olisi yli 3 asetta, joita voitaisiin ottaa käyttöön...

Ja kuulemma ne tännekin postatut lemmikkitalentit on olleet pelissä alusta asti, mutta niitä ei ole pistetty käyttöön koska ne olisivat liian kovia. Ei siis välttämättä kannata laskea paljon niiden varaan :(
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Rustman on Mon 09 Oct, 2006 21:29
Henk.koht. odotan innolla. Kaikin puolin vaikuttaa siltä, että vihdoin saadaan hunter specceihin hajontaa. Kaikista puista esim. raid saa jotain buffia ja kaikkea kivaa ei voi saada (esim. BM/MM ei saa Hawkeyeta).

Eniten pelottaa tosiaan item-muutokset ehkäpä. Hunter-setit varmaan säädetään kuntoon, mutta mitäs ne kaikki trinketit ja sormukset? Mutta nopeetahan sieltä jonkun hyvän quest-itemin saanee tilalle leveloidessa.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Mon 09 Oct, 2006 21:57
Ikävintähän tässä on se, että jos AGI ei ole enää niin hyvä hunulle, AP:n voima nousee melkoisestikin. Hei warrut ja roguet, me päästään taas tappelemaan samoista aseista!  :oops:

Oikeesti, eikö sinne voisi jo hiljalleen pistää jotain +RAP-meleeaseita?
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Rustman on Wed 11 Oct, 2006 07:06
Jotta ei jäisi epäselväksi Huntereilta:

"The pet abilities that have been "leaked" are pet abilities that have been in the database for at least 3 years now, but never went live because they were considerably overpowered. So, ignore those. More information on new pet types/abilities will come at a later time."

Eli Rognar: ei tule Beorille suoraa buffia paitsi skaalautumisesta ja BM puusta :)
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Pehu on Wed 11 Oct, 2006 07:24
Quote from: "soralapio"
Ikävintähän tässä on se, että jos AGI ei ole enää niin hyvä hunulle, AP:n voima nousee melkoisestikin. Hei warrut ja roguet, me päästään taas tappelemaan samoista aseista!  :oops:


Tässähän ei ole mitään muutosta nykyiseen? ;)
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Samwais on Wed 11 Oct, 2006 12:45
Quote from: "Rustman"
Eli Rognar: ei tule Beorille suoraa buffia paitsi skaalautumisesta ja BM puusta :)


Whineruiks... :(

Lopetan pelaamisen....
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: xfactor on Wed 11 Oct, 2006 15:41
Nähdäänkö BC:ssä ??
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Oko on Thu 12 Oct, 2006 09:05
Voisitte kaikki muut classit haukata vähän sitä paskaa, imo. :)
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Sat 14 Oct, 2006 09:57
Betatesti on alkanut ja character transfer meni vihdoin läpi, pääsee katselemaan, mitä hunuille oikeesti tapahtui :-o

Satunnaisia kuvia Orgrimmarista pyörimisestä. Lähinnä ideana esitellä eroja vanhoihin kamoihin, uutta character sheetiä ja uudistusta, jonka ansiosta ei tarvitse torskia enää tehdä!

(http://img83.imageshack.us/img83/5479/pikis11cr5.th.jpg) (http://img83.imageshack.us/my.php?image=pikis11cr5.jpg)
(http://img172.imageshack.us/img172/7805/pikis12lf8.th.jpg) (http://img172.imageshack.us/my.php?image=pikis12lf8.jpg)
(http://img81.imageshack.us/img81/2453/pikis13qh4.th.jpg) (http://img81.imageshack.us/my.php?image=pikis13qh4.jpg)
(http://img245.imageshack.us/img245/8608/pikis14zj1.th.jpg) (http://img245.imageshack.us/my.php?image=pikis14zj1.jpg)
(http://img247.imageshack.us/img247/5094/pikis15gt6.th.jpg) (http://img247.imageshack.us/my.php?image=pikis15gt6.jpg)

Käytössä 7/8 Dragonstalkeria, koska Barrage Shoulderit eivät jostain syystä saaneet +AP-bonusta ja näin häviävät raa'assa powerissa DS-olkapäille.

EDIT: Hostattu uusiksi, pitäis toimia.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: mooniz on Sat 14 Oct, 2006 10:32
Paljonkos sulla on samoilla kamoilla rap ja ranged crit% nykysessä versiossa? Tuolla betassa näytti olevan 1329rap ja 26.30% crit mikä näyttää varsin hyvältä.

Lähinnä noista itemeistä mietityttää, että miten on melee-aseiden käynyt. Esim brutality blade ja dragonfang blade, kun eihän nää periaattees ole hunter aseita. Eipä silläkään nyt niin väliä, kun ne menee kuitenkin uusiksi sitten.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Sat 14 Oct, 2006 11:13
Tossa critissä vaikuttaa se, että mulla on päällä Elixir of the Mongoose.

Normikamoilla, normipelissä mulla on ranged crit about 24%, eli aika samoissa mennään. AP:tä en muista, mutta aika samoilla hujakoilla. Ei toisaalta ihme, koska kaikkiin Dragonstalkereihin on ainakin ilmestynyt +AP:tä sen verran, että vanhan 1 AGI = 2 RAP -kaavan määrät tulevat täyteen ja ylikin.

Raaka damage tuntuu nousseen ihan hiukan. Ehdin jo hihkua kun vetelin 480 pinnan autoshoteja, mutta sitten huomasin että mulla oli se "kun tapat jonkun, saat +20% damagea seuraavaan laukaukseen" -talent päällä :(
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Pehu on Sat 14 Oct, 2006 16:15
BC lootista ja intansseista(mithan @ vgn):

Loot Progression:
These are my "opinions" based on speaking to people in-game and taken from my own experience.

-Zul'Garub is essentially "green loot" at level 60.

-Tier 1 Molten Core loot is basically surpassed in Hellfire Citadel, though you will lose your set bonus when you start breaking things up and due to people "rushing" in leveling, they may keep Tier 1 a little longer but theoretically, you could run HFC over and over and replace all your tier 1 loot at level 60. Because not everybody has top quality MC loot for every equipment slot, a LOT of quests and green items will probably work out better for you as well. In some cases they wont.

-Tier 2 loot is sometimes surpassed in Hellfire Citadel, but in general, you need to go to Coilfang Reservoir Instance in Zangarmarsh to start replacing Tier 2 and BWL loot, which you can start doing at 63. Theoretically, it is possible to farm Coilfang at 63-65 and basically replace all your BWL loot with better loot I guess but I dont see many people doing that. In other cases, Tier 2 loot could remain around a little longer...it will depend on how much you do instances.

-Tier 3 loot gets replaced at level 67'ish+ instances. Some times sooner and sometimes later. By level 70, Tier 3 loot is essentially equal or less than level 70 Green Loot from what I am seeing/hearing but some of the level 70 Blue Loot is equal to the best purple loot out of Naxx so its hard to say and it varies.


Unless they change Loot Itemization, ALL existing Raids in Retail WoW are obsolete the day the expansion goes Live, but...

MC will take the hardest hit because it has been around the longest.

BWL and Naxx will actually still be "decent" as an "event" for guilds to run while people are progressing to level 70, however there will certainly be much better loot available out there once people surpass 65 or so, but until then... it will be a great run for large guilds who want to keep their raiding sharp.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Rustman on Sat 14 Oct, 2006 16:20
Quote from: "soralapio"
...jonka ansiosta ei tarvitse torskia enää tehdä!


Vai, että uutta ammoa ja vielä tuohon hintaan!? Kiva kiva, toivottavasti vaan engineerit saa vielä parempia ammoja ja jotain muutakin duunattavaa kuin shellejä. Muussa tapauksessa se on helposti engineering bye bye.

Aika hassua muuten, että nykyiset thorium shellit ovat moninkerroin kalliimpia kuin BC:ssä tulevat tehokkaammat vendor shitit :)
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Jermi on Sat 14 Oct, 2006 20:40
Paras on aina kallista, kun parempaa pamahtaa markkinoille entinen paras on halpaa! Tosin että thorium ammon tekeminen menee a) obsoleteksi b) liian kalliiksi
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Wed 18 Oct, 2006 12:51
Postataan tännekin:

(http://img85.imageshack.us/img85/636/level70rewardsed2.th.jpg) (http://img85.imageshack.us/my.php?image=level70rewardsed2.jpg)

Löysin tuommoisia jakelevan vendorin yhdestä kaupungista.

Insinööreille lohtua: Adamantium-shellien vendor löytyi myös. 37 DPS, 2x Adamantium bar, 1x joku dust ja vaatii 325 skilliä.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Rustman on Fri 20 Oct, 2006 07:27
Tällaista foorumeilta. Tiedä sitten kuinka virallista tietoa, Soralapio voisi vähän katsella miten se pet skaalautuu (nude / ei nude)...

Skaalautuvuuden lisäksi VIHDOIN peteille on ilmeisesti jotain snackseja kokattavana, jotka kasvattavat niiden staminaa esim. 20 pojolla / 30min.

PET SCALING

22.5% of the hunter's final RAP is applied to the pet's AP
35% of the hunter's final armor rating is applied to the pet's armor rating
40% of the hunter's final resistances is applied to the pet's resistances
30% of the hunter's stamina is applied to the pet's stamina

Edit: Further explanation by Zurai:

I re-tested the other day and health is scaling at ~30% now. I don't know whether it was buggy when I first tested it or whether I was delusional, but it works now.

Anyway, to answer your question, scaling works off the END RESULT in every case but stamina/hp. In other words, the only "base stat" that scales is stamina. The pet's attack power scales off the end result of your ranged attack power (after all buffs and talents and gear), its armor scales off the end result of your armor (after all buffs and talents and gear), etc.

The interesting thing to note about that is debuffs on us will also effectively debuff our pet at the same time. 5000 armor mob sunder on us is going to reduce the pet's armor by ~2k.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Tue 24 Oct, 2006 10:41
Siirty tammikuulle. Lähde: www.wow-europe.com

EDIT: Todellakin kannattaa odottaa. Burning Crusade on pelkkää positiivista tähän saakka, eikä sitä olisi saatu viimeistelyä millään joulukuuksi.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: xfactor on Tue 24 Oct, 2006 16:07
Mutta hyvää kannattaa odottaa...

Terveisiä vanhalta ravencrestin tutulta :

http://youtube.com/watch?v=u4rJubpJctk

drooooooooolll  :oops:
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: jagebage on Tue 24 Oct, 2006 16:13
http://forums.worldofwarcraft.com/thread.html?topicId=38244050&postId=381406362&sid=1#0
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: zendog on Tue 24 Oct, 2006 18:33
Quote from: "xfactor"
Mutta hyvää kannattaa odottaa...

Terveisiä vanhalta ravencrestin tutulta :

http://youtube.com/watch?v=u4rJubpJctk

drooooooooolll  :oops:


Rocco <3
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Wallas on Wed 25 Oct, 2006 22:15
Helmikuussa pitäs tulla jo Warhammer herkkua <3

Tulee todennäköisesti pesemään WOW:n mennen tullen PvP raukkaudella.

Siinä vaiheessa lentää ww20l:äkin romukoppaan odottamaan parempia päiviä.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Wed 25 Oct, 2006 22:32
Parasta tuossa videossa muuten oli se, että monet noista kamoista ja mötkyistä ovat ihan level 60-kamaa, eli ei tarvi enää käpristellä jonkun helvetin puutikun kanssa level 70 asti.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Jermi on Wed 25 Oct, 2006 23:18
Aika epax itamsia o tarjol, noitaha vois keräillä underi-tyylii pankin täytee iha vaa postailutarkotuksessa  :lol:
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Sat 04 Nov, 2006 10:10
T4-vendorit lisättiin yön aikana tulleessa patchissa. Päivitän juuri itse ja sitten singahdan katsomaan hunusettejä (muiden classien settejä ei voi katsoa), mutta kaverit ehti jo ensin.

Maagisetti:

http://pacifistguild.org/media/upload/maget4ai7.jpg

Warlocksetti:

http://www.imagesocket.com/view/warlockt4d80.JPG

Warrusetit:

http://www.zigg.org/wart4stats.jpg

Roguesetti:

http://www.zigg.org/roguet4stats.jpg

Hunusetti:

http://img84.imageshack.us/my.php?image=huntert4bi0.jpg


Tähän asti on vahvistunut myös, että ainakin paladinit saavat kolme settiä (healing, DPS, tankki) ja papit kaksi (healing, DPS).

Ei kannata vetää kilareita jos oma setti näyttää vain vähän paremmalta kuin T3, sillä socketeilla saa aikaan pieniä ihmeitä. Lisäksi nää droppaa Karazhanista, joka on kuulemma 10 miehen insta, joten luulisi saavan nopeasti sakille kamaa päälle. Ja nää on myös mitä ilmeisimmin placeholdereita (ei esim. settibonareita lainkaan). Käytössä on yhä Naxxista ja AQ:sta tuttu palasysteemi, joskin classijako on uusittu. Yksi on esim. Warlock/Mage/Hunter.

Päivitän kun pääsen servulle.

EDIT 1: Servulla. Eka huomio - exp-vaatimuksia boostattu ihan vitusti. 62-63 nousi jostain ~500k yli 700 000 expaan. qq.

EDIT 2: Hunusetti lisätty. KUVAN KANSSA!
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Underscore on Sat 04 Nov, 2006 11:18
wtb palydin haelset info, puuttuu tuolta:

http://www.worldofraids.com/forum/viewtopic.php?t=1168
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: silent on Sat 04 Nov, 2006 11:23
Ei paladiinil oo ku DPS-setti.  :lol:
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: quke on Sat 04 Nov, 2006 11:54
Warlockin t4 on damageltaan pieni downgrade vrt. t3. Oha siin sit staminaa vähän enemmän, mut miten nää on niinku epic lv70 ku epic lv60 o parempii? Jos haluun staminaa ni kerään gladiaattorisetin.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Sat 04 Nov, 2006 12:06
Koska se oli vissiin alunperin turhan pienellä fontilla...

Socketeilla saa noihin ihan vitusti lisää mitä statteja sitte haluaakaan!

Ja lisäksi:

Tää shitti droppaa 10 miehen instoista
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: quke on Sat 04 Nov, 2006 12:46
Quote from: "soralapio"
Socketeilla saa noihin ihan vitusti lisää mitä statteja sitte haluaakaan!
Tähän mennessä ei ole näkynyt kuin paskoja ja paskempia helyjä. Ei ne tee näistä mitään selkeetä upgradea, kun otetaan huomioon että lv60-70 sinisetkin korvaavat jo t3:a. Ja mites ne palat joissa ei ole soketteja?

Quote from: "soralapio"
Tää shitti droppaa 10 miehen instoista
Ainoa 10 miehen raidinstassi josta on ollut puhetta on Karazhan. Blue post jo kertoi, että t4 kerätään useammasta eri instanssista. Voisiko olettaa että osa on 25 miehen raideja.

Hölmö font size sponsored by soralapio
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Sat 04 Nov, 2006 12:57
Kannattaako oikeesti whinetä jostain kamoista, jotka ei ole vielä valmiita, joiden gemejä ei ole vielä nähty ja joiden varmaa droppipaikkaa ei edes tiedetä?

No eipä ainakaan käy aika pitkäksi?

EDIT: T4 droppaa asiasta tietävien mukaan todellakin Karazhanista, joka on tosiaan 10 miehen insta. Ei tää oo mikään uusi raidisetti, vaan Burning Crusaden vastike T0:lle.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Pehu on Wed 08 Nov, 2006 10:35
kivasti koottua tietoa:

http://www.giddygamer.com/wow/burning.html
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: nortti on Thu 09 Nov, 2006 16:22
Bc ilmestyy sitten 16 Tammikuuta.
http://www.blizzard.co.uk/press/061109.shtml
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Fri 10 Nov, 2006 10:19
Emulaattoriservereitä pyörittävät ovat onnistuneet datamineämään pelistä T5-kamaa, mikä vahvistaa että T4 on todellakin uusi T0.

Tässä vähän kuvia:

Warru: http://atreid.free.fr/tiers5/tier5lol.jpg
Warlock: http://i117.photobucket.com/albums/o45/bronxware/T5_Warlock.jpg
Pappi: http://i117.photobucket.com/albums/o45/bronxware/T5_Priest.jpg
Paladin: http://img.photobucket.com/albums/v637/Baphobabies/paladint5.jpg
(CYLON!)

Maagin gladiaattori(areena)-setti: http://i121.photobucket.com/albums/o213/Fanzor/magegladiator.jpg

Aamun lael:

http://video.google.com/videoplay?docid=7998191505048467276 (en suosittele äänten pitämistä päällä)

Tyypillä on aseena tämä:
Pulse Dagger
One Hand Dagger
52-98 Arcane Damage Speed 1.30
57.7 dps
Requires Lvl 66
Equip: Improves Haste Rating by 21
Equip: Increases damage done by Arcane spells and effects up to 23.

ARCANE DAMAGE!
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Hombre on Fri 10 Nov, 2006 10:30
Hyi, pappi näyttää ihan puladiinilta :(
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: soralapio on Thu 30 Nov, 2006 02:16
http://www.worldofraids.com/forum/viewtopic.php?t=1264

Päivitetty, nyt siellä pitäisi olla kaikki T5-armorit. Hunut myös :-o

Suurin ylläri? Hunusetti ei näytä paskalta, miinus ehkä noi shoulderit.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: Urkki on Thu 30 Nov, 2006 10:49
Kukahan nero Blizzulla on määritellyt, että jokaisen classin jokaisesta armorista pitää sojottaa olkapäiden kohdalta jotain vitun teriä, piikkejä, pötköjä, möllejä tai jotain helvetin ulokkeita? IMO PASKA VALINTA.
Title: Burning Crusade, expansion kohinaa ja hehkua
Post by: mdms on Sat 02 Dec, 2006 14:05
http://www.worldofraids.com/forum/viewtopic.php?t=1301